TC832 Serious Game Design and Development

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This is the syllabus for the Spring 2009 offering of TC832.

Overview

In this course, students will gain the knowledge, skills, and attitudes necessary for the design and development of effective serious games. Course topics include ideation, design documentation, storyboarding, prototyping, playtesting, development, and summative research, as well as teamwork and project management skills.

Course objectives include:

  • Define and solve serious game design and development problems in interdisciplinary teams.
  • Draw on serious game design theories to design and develop a serious game.
  • Practice essential interdisciplinary teamwork skills.

Prerequisites:

This course is for masters students, particularly those in the serious games program or certificate. However, the course is open to non-major graduate students and advanced undergraduate students as space allows. TC830 and TC831 are loose prerequisites for TC832.

Philosophy

This course may be different from those you have taken in the past. You may view my teaching philosophy for more details.

Contact Information and Office Hours:

Brian Winn
Email: winnb@msu.edu
Office: 420 Comm Arts Bldg.
GEL Lab: 253 Comm Arts Bldg.
Phone: 353-5497

Usually the best way to reach me is through email. I prefer that all questions relating to class materials be ask either on the class web site, in person, or through email.

Office hours will be held during the following times:

Brian Winn in room 420
Wednesday 1:30-3:30
or by appointment

Course Web Site

The primary method of out of class communication is the course angel site. The instructor will use it to post reminders, announcements, and other information. It is your responsibility to check the regularly (daily if possible) for lecture and lab announcements.

Reading and Reference Materials

The following books will be used throughout the course for required reading assignments:

The Art of Game Design: A Book of Lenses
By: Jesse Schell
Morgan Kaufmann
ISBN 978-0-12-369496-6

Additional reading and reference materials will be distributed in class or available on the web. This includes a variety of academic research papers, articles, book excepts, and web resources.

Other Course Materials

In addition to your student AFS storage space, it is highly suggested that you have an additional method of storing your course work. Availabe storage methods in the lab include:

  • iPod or Portable Hard Drive (USB or Firewire)
  • USB Flash Drive
  • CD-RW (650 MB)
  • DVD-RW Media (5GB)

The storage media is available from several computer and office stores around town. You can also purchase them from online store, such as Amazon.com.

Attendance

Class Times:
Tuesday 6:10-9:00p

We will meet in CAS 258 on most days.

Attendance is required on all class days. There are no makeups. If you must miss a class, check the Web pages for what you have missed and ask a friend in the class. The class includes lecture, discussion, demonstrations, and work sessions.

If you already know the material that is being covered, please participate in the teaching process, rather than leaving or sitting there feeling bored. Let us know of your expertise as we go along and we will include you as an expert.

Religious Observance: If you wish to be absent from class to observe a religious holiday, make arrangements in advance with the instructor.

Missing Class to Participate in a Required Activity: To be excused from this class to participate in a required activity for another course or a university-sanctioned event, you must provide the instructor with adequate advanced notice and a written authorization from the faculty member of the other course or from a university administrator.

Outside of Class

Most assignments require you to do work outside of class time. Many assignment also require you to use computers with game authoring software. While, in some cases, you may use whatever software you wish to accomplish the task, there are certain cases where you must use specific software. This software will be available in the 246 Lab. Check the for open hours to see when no classes are in the lab.

Assignments

Grading: All assignments will be graded on a 4.0 scale. While each assignment may receive fractional grades (ex: 3.78), the final class grade will be rounded to the nearest 0.5 increment (ex: 3.0, 3.5, 4.0).

For each assignment, we will layout the guidelines of what we will be grading on. In general, we will be looking for well thought out work with attention to detail, as is expected of graduate students. The grading standards are based on an industry-quality measure.

We will provide a base-level of feedback on our grading. Additional feedback will be available by request.

Policy on Late Work: Assignments must be turned in sometime during the day they are due. We may begin grading them as early as 8am the next morning. Assignments that are one day to one week late will be marked down one full point (i.e., if it was a 4.0, it is a 3.0, etc). Assignments that are more than one week late will be marked down an additional full grade point. If the assignment is not turned in by the end of finals week, you will receive a 0.0 on that assignment.

You must make every effort to submit your assignments on time. However, we recognize that technology problems can get in the way of submitting a project on time. And we recognize that multimedia design always takes longer than one expects.

With this said, there are at least three good reasons that you should turn assignments in on time:

  • There is a lot of work in the course, if you procrastinate on assignments, you will not be able to catch up.
  • The assignments are not just busy work. By doing the assignments, you will be gaining valuable knowledge and skills. Further, each assignment builds upon the knowledge and skills of the previous one.
  • We will have time to provide feedback to you on how to improve your work, which you can apply to your future assignments.

The one exception to this rule is in class presentations. You must be ready to present on the date you are assigned to present. The presentation will be rescheduled only in extreme circumstances.

Academic Honesty

Academic Honesty: Article 2.3.3 of the Academic Freedom Report states that "the student shares with the faculty the responsibility for maintaining the integrity of scholarship, grades, and professional standards." In addition, the Department of Telecommunicatoin adheres to the policies on academic honesty as specified in General Student Regulations 1.0, Protection of Scholarship and Grades, and in the all-University Policy on Integrity of Scholarship and Grades, which are included in Spartan Life; Student Handbook and Resource Guide.

Plagiarize: Copying material and claiming it as your own is considered plagiarism. Make sure you cite all of your sources and give credit where credit is due.Students who plagiarize may receive a 0.0 on the assignment or fail the course.

Copyright: Most material developed by others is protected by the Copyright Act. There are guidelines available for "fair use" of copyrighted material for education. Make sure you adhere to these fairly restrictive guidelines. And once again, give credit where credit is due.

If you plan to use your project outside of the class setting, make sure you receive permission from the copyright holder for all copyrighted material.

Submitting Work from Other Classes: The Digital Media Art and Technology courses in the College of Communication Arts and Sciences are creative courses. It is not acceptable to turn in the same creative assignment to more than one course. (If you wish to do a larger project that counts for two different courses, please ask permission of the instructors.) It is not acceptable to turn in the same creative assignment in two different semesters. DMAT faculty talk to each other often, and outstanding projects are shown at the annual DMAT Student Showcase. If we discover the same assignment being turned in to more than one course without prior instructor approval, the project grade will revert to 0.0.

Classroom Courtesy

The classroom is a community, and, as such, the instructor requires that the students must follow several basic guidelines:

Cell Phones: The instructor has a strict no cell phone policy (this includes pager’s and PDA phones) during class time. If you have a cell phone, be absolutely sure that it is turned off during class. If any student engages in a phone discussion during class, they will be immediately asked to leave.

Late Arrival: The instructor understands that there are often unpredictable events that prevent students from arriving to class on time. If this is the case, please be respectful of others, and enter the class as quietly as possible.

Departing Early: It is extremely rude and oftentimes disruptive to both fellow classmates and the instructor when students leave early without a genuine reason. If you know in advance that you are going to be forced to leave the class early, be absolutely sure that you take a seat as close to the exit as possible so that when you do leave, your departure will cause a minimum of disruption. You should also notify the instructor at the beginning of class of your early departure.

In Class Talking: It is extremely important that all students respect their peers (as well as the instructor) and refrain from any unnecessary disruptive talking during class. The instructor encourages an open environment in which everyone has a right to express their own opinions and ideas. However, everyone should be able to do so without having to talk over any of their peers in order to be heard.

Portable Music Devices: Under no circumstances are students allowed to use portable music devices (MP3 players, CD Players, etc.) during class. You come to class to learn. If students are observed using portable music devices when the class starts, they will be asked to put the device away. If they persist on using the device, they will be asked to leave the class.

Portable Video Game Systems: Under no circumstances are students allowed to use portable video game systems (GameBoy, etc.) during class. If students are observed using a portable video game system when the lecture starts, they will be asked to put the device away. If they persist on using the device, they will be asked to leave the class.

Accommodations for Disabilities

Students with disabilities should contact the Resource Center for People with Disabilities to develop reasonable accommodations. For an appointment with a counselor, call 353-9642 (voice) or 355-1293 (TTY).

Course Assignments

General (30%)

Assignment Percentage Assigned Due Date
Class Participation
5%
Tuesday, Jan 13 Throughout the semester
Community Outreach Project
5%
Tuesday, Jan 20 Feb.
Discuss Reading Leader
20%
Tuesday, Jan 13 TBD
Participation in research studies (extra credit)
+1%
TBA

Project (70%)

Assignment Percentage Assigned Due Date
Overview
see below
Tuesday, Jan 13 Throughout the semester
Design Inspiration
5%
Tuesday, Jan 13 Tuesday, Jan 20
High Concept Pitch
2.5%
Tuesday, Jan 20 Tuesday, Jan 27
Design Documentation
7.5%
Tuesday, Jan 27 Tuesday, Feb 17 and Tuesday, March 3
Storyboards and Early Prototypes
7.5%
Tuesday, Jan 27 Tuesday, Feb 17 and Tuesday, March 3
Midterm 360 Reviews
10%
Tuesday, March 3 and Tuesday, April 7 Friday, March 6 and Friday, April 10
Playtest Prototype
10%
Tuesday, Feb 17 Tuesday, March 31
Project Delivery
15%
Tuesday, April 7 Tuesday, May 5
Project Debriefing
2.5%
Tuesday, April 7 Tuesday, May 5
Final 360 Review
10%
Tuesday, May 5 Thursday, May 7

Weekly Calendar of Events

Week Topic To Do
Week 1 (Monday, January 12 thru Friday, January 16)
Tuesday

Topics:

  • Overview of Course
  • Ice Breaker Game (Bohnanza)
  • Discussion
  • Assign Reading Discussion Leader/Instructors
  • Intro to Semester Project
  • Assigning Roles (tentative)

Assigned:

  • Class Participation
  • Reading Discussion Leader/Instructor
  • Design Inspiration
Week 2 (Monday, January 19 thru Friday, January 23)
Tuesday

Topic:

  • Discuss Reading (leader Winn)
  • Community Outreach Project
  • Design Inspiration Discussion
  • High Concept Discussion and Brainstorming

Due:

  • Design Inspiration

Read:

  • AGD Chapter 1-3

Assigned:

  • High Concept Pitch
  • Community Outreach Project
Week 3 (Monday, January 26 thru Friday, January 30)
Tuesday

Topic:

  • Discuss Reading (leader Blank and Brown)
  • High Concept Pitch
  • Pitch Debriefing
  • Review Community Outreach Project Progress
  • Form into Project Roles

Due:

  • High Concept Pitch

Read:

  • AGD Chapter 4-6

Assigned:

  • Design Document
  • Storyboards
Week 4 (Monday, February 2 thru Friday, February 6)
Tuesday

Topic:

  • Discuss Reading (leader Henley and Roman)
  • Role Reports
  • Preparing the Design Document
  • Setting up Community Outreach Project

Due:

  • Community Outreach Project

Read:

  • AGD Chapter 7-9
Week 5 (Monday, February 9 thru Friday, February 13)
Tuesday

Topic:

  • Discuss Reading (leader Kim and Mandal)
  • Role Reports
  • Team Meeting

Read:

  • AGD Chapter 10-12
Week 6 (Monday, February 16 thru Friday, February 20)
Tuesday

Topic:

  • Discuss Reading (leader Blank and Henley)
  • Presentation of draft storyboard and design document
  • Debriefing

Due:

  • Design Document (draft)
  • Storyboards (draft)

Read:

  • AGD Chapter 13-15

Assigned:

  • Playtest Prototype
Week 7 (Monday, February 23 thru Friday, February 27)
Tuesday

Topic:

  • Discuss Reading (leader Brown and Mandal)
  • Role Reports
  • Preparation for Focus Group

Read:

  • AGD Chapter 16-18
Week 8 (Monday, March 2 thru Friday, March 6)
Tuesday

Topic:

  • Discuss Reading (leader Kim and Roman)
  • Role Reports
  • 360 Review Overview

Due:

  • Design Document (revised)
  • Storyboards (revised)

Read:

  • AGD Chapter 19-21

Assigned:

  • 360 Review (due Friday)
Week of Spring Break (Monday, March 9 thru Friday, March 13)
No classes this week
Week 9 (Monday, March 16 thru Friday, March 20)
Tuesday

Topic:

  • Role Reports
  • Focus Group (at 7pm)
  • Focus Group Debriefing
  • 360 Debriefing (one-on-one - scheduled)

 

Week 10 (Monday, March 23 thru Friday, March 27) - GDC 2009 This Week
Tuesday

Topic:

  • Work on playtest

 

Week 11 (Monday, March 30 thru Friday, April 3)
Tuesday

Topic:

  • Discuss Reading (leader Blank and Mandal)
  • Playable Prototype Demo
  • Preparation for user playtest

Read:

  • AGD Chapter 22-24

Due:

  • Playtest Prototype
Week 12 (Monday, April 6 thru Friday, April 10)
Tuesday

Topic:

  • Role Reports
  • Playtest (at 7pm)
  • Playtest Debriefing

Assigned:

  • 360 Review (due Friday)
  • Project Debriefing
  • Project Delivery
Week 13 (Monday, April 13 thru Friday, April 17)
Tuesday

Topic:

  • Discuss Reading (leader Brown and Roman)
  • Role Reports
  • 360 Debriefing (one-on-one - scheduled)

Read:

  • AGD Chapter 25-28
Week 14 (Monday, April 20 thru Friday, April 24)
Tuesday

Topic:

  • Discuss Reading (leader Henley and Kim)
  • Role Reports
  • Final Crunch Prep

Read:

  • AGD Chapter 29-33
Week 15 (Monday, April 27 thru Friday, May 1)
Tuesday

Topic:

  • Course Evaluation
  • One-on-one Mini-Meetings
  • Final Crunch!

 

 

Finals Week (Monday, May 4 thru Friday, May 8)
Monday, May 1 Submit to DMAT Showcase (by 8pm)

Due:

  • DMAT Submission
Tuesday, May 5

Final Class is 6:10-9pm in room 258

Topic:

  • Launch Party
  • Project Debriefing (Post Mortem)
  • Last minute polish?

Due:

  • Project Debriefing
  • Final Delivery

Assigned:

  • 360 Review (due Thursday)
Thursday, May 7 DMAT Showcase
Time 4:00-7:00

 

AGD = The Art of Game Design: A Book of Lenses