TC446 Advanced Interactive Media Design

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This is the syllabus for the Spring 2007 offering of TC446.

About

TC 446 Advanced Interactive Media Design (4 credits) is about advanced design and development of interactive digital media, particularly related to CD-ROM, DVD, computer kiosks, and advanced Internet applications. The course blends high-level concepts with hands-on instruction and activities. The first half of the course contains an accelerated ramping up on the development of interactive digital media, creation of user interfaces, and technical implementation of interactive media, particularly using Flash. The second half of the course focusses on the planning, process, and creation of a digital media project, customized for delivery on the Internet, CD-ROM, and DVD, following the design features and contraints of the respective delivery medium.

This course is usually taught in the Spring semester.

Prerequisites:

  • Undergraduate Students
    • TC346 and completion of Tier I writing requirement
  • Graduate Students
    • TC840 or equivalent experience highly recommended
  • Assumes Knowledge of:
    • Basic Video Production and Final Cut Pro (TC240, TC840)
    • Basic Audio Production and some sound editting software (TC240, TC840)
    • Basic Web Design and some web authoring tool (TC240/TC346, TC840)
    • Basic Graphic Design and Photoshop (TC240, TC840)
    • Know how to write (Tier 1 writing prereq)

Philosophy

This course may be different from those you have taken in the past. You may view my teaching philosophy for more details.

Course Web Site

The primary method of out of class communication is the course website/blog. The instructor will use it to post reminders, announcements, and other information. It is your responsibility to check the regularly (daily if possible) for lecture and lab announcements.

Reading and Reference Materials

The following books will be used throughout the course for required reading assignments:

Flash 8 Savvy
by Ethan Watrall and Norbert Herber
ISBN: 0-7821-4444-6

However, if you have another Flash book, such as the Flash Bible, you may use that in place of the book above.

Additional reading and reference materials will be distributed in class or available on the web.

Other Course Materials

In addition to your student AFS storage space, it is highly suggested that you have an additional method of storing your course work. Availabe storage methods in the 236 lab include:
  • iPod or Portable Firewire Hard Drive
  • USB Flash Drive
  • CD-RW (650 MB)
  • DVD-RW Media (5GB)

The storage media is available from several computer and office stores around town. You can also purchase them from online store, such as Amazon.com.

Attendance

Lecture Times:

Monday 12:40-2:30p (CAS 161)

Lab Times:
Wednesday 3:00p-4:50p (CAS 236 - Section 1)
Wednesday 6:00p-7:50p (CAS 236 - Section 2)

Attendance is required on all lecture and lab days. There are no makeups. If you must miss a class, check the Web pages for what you have missed and ask a friend in the class. The class includes lecture, discussion, and demonstrations.

If you already know the material that is being covered, please participate in the teaching process, rather than leaving or sitting there feeling bored. Let us know of your expertise as we go along and we will include you as an expert.

Religious Observance: If you wish to be absent from class to observe a religious holiday, make arrangements in advance with the instructor.

Missing Class to Participate in a Required Activity: To be excused from this class to participate in a required activity for another course or a university-sanctioned event, you must provide the instructor with adequate advanced notice and a written authorization from the faculty member of the other course or from a university administrator.

Outside of Class

Most assignments require you to do work outside of class time. Many assignment also require you to use computers with media authoring software. While, in most cases, you may use whatever media authoring software you wish to accomplish the task, there are certain cases where you must use specific software. This software will be available in the 236 Lab, where we hold the formal class labs. Check the for open hours to see when no classes are in the lab.

Please also note the Acceptable Use of MSU equipment and services.

Grading

All assignments will be graded on a 4.0 scale. While each assignment may receive fractional grades (ex: 3.78), the final class grade will be rounded to the nearest 0.5 increment (ex: 3.0, 3.5, 4.0).

For each assignment, we will layout the guidelines of what we will be grading on. In general, we will be looking for well thought out work with attention to detail, as is expected of graduate students. The grading standards are based on an industry-quality measure.

We will provide a base-level of feedback on our grading. Additional feedback will be available by request.

Policy on Late Work: Assignments must be turned in sometime during the day they are due. We may begin grading them as early as 8am the next morning. Assignments that are one day to one week late will be marked down one full point (i.e., if it was a 4.0, it is a 3.0, etc). Assignments that are more than one week late will be marked down an additional full grade point. If the assignment is not turned in by the end of finals week, you will receive a 0.0 on that assignment.

You must make every effort to submit your assignments on time. However, we recognize that technology problems can get in the way of submitting a project on time. And we recognize that multimedia design always takes longer than one expects.

With this said, there are at least three good reasons that you should turn assignments in on time:

  • There is a lot of work in the course, if you procrastinate on assignments, you will not be able to catch up.
  • The assignments are not just busy work. By doing the assignments, you will be gaining valuable knowledge and skills. Further, each assignment builds upon the knowledge and skills of the previous one.
  • We will have time to provide feedback to you on how to improve your work, which you can apply to your future assignments.

The one exception to this rule is in class presentations. You must be ready to present on the date you are assigned to present. The presentation will be rescheduled only in extreme circumstances.

Academic Honesty

Academic Honesty: Article 2.3.3 of the Academic Freedom Report states that "the student shares with the faculty the responsibility for maintaining the integrity of scholarship, grades, and professional standards." In addition, the Department of Telecommunicatoin adheres to the policies on academic honesty as specified in General Student Regulations 1.0, Protection of Scholarship and Grades, and in the all-University Policy on Integrity of Scholarship and Grades, which are included in Spartan Life; Student Handbook and Resource Guide.

Plagiarize: Copying material and claiming it as your own is considered plagiarism. Make sure you cite all of your sources and give credit where credit is due.Students who plagiarize may receive a 0.0 on the assignment or fail the course.

Copyright: Most material developed by others is protected by the Copyright Act. There are guidelines available for "fair use" of copyrighted material for education. Make sure you adhere to these fairly restrictive guidelines. And once again, give credit where credit is due.

If you plan to use your project outside of the class setting, make sure you receive permission from the copyright holder for all copyrighted material.

Submitting Work from Other Classes: The Digital Media Art and Technology courses in the College of Communication Arts and Sciences are creative courses. It is not acceptable to turn in the same creative assignment to more than one course. (If you wish to do a larger project that counts for two different courses, please ask permission of the instructors.) It is not acceptable to turn in the same creative assignment in two different semesters. DMAT faculty talk to each other often, and outstanding projects are shown at the annual DMAT Student Showcase. If we discover the same assignment being turned in to more than one course without prior instructor approval, the project grade will revert to 0.0.

Classroom Courtesy

The classroom is a community, and, as such, the instructor requires that the students must follow several basic guidelines:

Cell Phones: The instructor has a strict no cell phone policy (this includes pager’s and PDA phones) during class time. If you have a cell phone, be absolutely sure that it is turned off during class. If any student engages in a phone discussion during class, they will be immediately asked to leave.

Late Arrival: The instructor understands that there are often unpredictable events that prevent students from arriving to class on time. If this is the case, please be respectful of others, and enter the class as quietly as possible.

Departing Early: It is extremely rude and oftentimes disruptive to both fellow classmates and the instructor when students leave early without a genuine reason. If you know in advance that you are going to be forced to leave the class early, be absolutely sure that you take a seat as close to the exit as possible so that when you do leave, your departure will cause a minimum of disruption. You should also notify the instructor at the beginning of class of your early departure.

In Class Talking: It is extremely important that all students respect their peers (as well as the instructor) and refrain from any unnecessary disruptive talking during class. The instructor encourages an open environment in which everyone has a right to express their own opinions and ideas. However, everyone should be able to do so without having to talk over any of their peers in order to be heard.

Portable Music Devices: Under no circumstances are students allowed to use portable music devices (MP3 players, CD Players, etc.) during class. You come to class to learn. If students are observed using portable music devices when the class starts, they will be asked to put the device away. If they persist on using the device, they will be asked to leave the class.

Portable Video Game Systems: Under no circumstances are students allowed to use portable video game systems (GameBoy, etc.) during class. If students are observed using a portable video game system when the lecture starts, they will be asked to put the device away. If they persist on using the device, they will be asked to leave the class.

Accommodations for Disabilities

Students with disabilities should contact the Resource Center for People with Disabilities to develop reasonable accommodations. For an appointment with a counselor, call 353-9642 (voice) or 355-1293 (TTY).

Course Assignments

Coming soon. 

Weekly Calendar of Events

Coming soon.