Jason Tye's Projects

Mudcraft

game-mudcraft
September 1st, 2008

Mudcraft explored how to design a real-time strategy (RTS) game for a casual game playing audience. This was a unique and ambitious goal because it attempted to (1) modify the RTS genre to be appealing to casual game players and (2) expose and attract casual gamers to this new genre of games.  To achieve this […]