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Why people play games, how people play, and what different individuals enjoy most about playing games.
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Achievement Motivation

March 9, 2012 Posted by Carrie Cole under Motivation
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motivation

People who have a high achievement motivation enjoy challenges much more than those with a low achievement motivation (Lee, Sheldon, & Turban, 2003). Researchers:  Lee, Sheldon, & Turban Key Constructs:  Autonomy Orientation Control Orientation Amotivated Orientation Primary References:  Lee, F. K., Sheldon, K. M., & Turban, D. B. (2003). Personality and the goal striving process:… continue reading



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An Industry Perspective: Player Types

Researchers G. Christopher Klug and Jesse Scheull introduce several different types of players: the competitior, the explorer, the collector, the achiever, the joker, the director, the storyteller, the performer, and the craftsman. Researchers:  G. Christopher Klug and Jesse Schell Key Constructs:  The Competitor The Explorer The Collector The Achiever The Joker The Director The Storyteller… continue reading

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Bartle’s Original 4 Player Types

Richard Bartle researched player behavior in Multi-User Dungeon (MUD) games in 1996 and classified players into four general categories of motivation (1996). Two player types focus on the player’s relationship with the game’s environment. The first, Achievers, enjoy acting in the game, scoring points and winning the game. The second, Explorers, are motivated by interaction… continue reading

formsoffun

Cognitive and perceptual perspectives of fun

Analyse game design factors and draw a hierarchical structure to explain “fun” in games. The two main forms of fun are Perceptive and Cognitive. Smaller subsets within the two major forms are also discussed. Researchers:  Dongseong Choi, Hoyoung Kim and Jinwoo Kim Key Constructs:  Perceptive fun Cognitive fun Vividness (static & dynamic) Imagitiveness (Static & dynamic)… continue reading

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Daedalus Project

Nearly a decade after Bartle’s research, Nick Yee’s Daedalus Project (2008) focused its attention on the new wave of social games, which have become known as massively multiplayer online games or MMOs. Yee’s project surveyed thousands of MMO players and found three main motivating factors for play: achievement, socializing, and immersion. While socializing proved to… continue reading

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RSS Motivate Play
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  • GDC: Riot Experimentally Investigates Online Toxicity Jim Cummings
Categories
  • Forms of Fun (8)
  • Motivation (8)
  • Playertypes (11)
  • Regulatory Fit (1)
Recent Posts
  • Achievement Motivation
  • An Industry Perspective: Player Types
  • Bartle’s Original 4 Player Types
  • Cognitive and perceptual perspectives of fun
  • Daedalus Project
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Relevant Websites
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  • 2 – Adam Lab @ GA Tech
  • 3 – GEL Lab @ MSU
  • 4 – TISM @ MSU
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