Achievement Motivation
| March 9, 2012 | Posted by Carrie Cole under Motivation |
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People who have a high achievement motivation enjoy challenges much more than those with a low achievement motivation (Lee, Sheldon, & Turban, 2003). Researchers: Lee, Sheldon, & Turban Key Constructs: Autonomy Orientation Control Orientation Amotivated Orientation Primary References: Lee, F. K., Sheldon, K. M., & Turban, D. B. (2003). Personality and the goal striving process:… continue reading
An Industry Perspective: Player Types
Researchers G. Christopher Klug and Jesse Scheull introduce several different types of players: the competitior, the explorer, the collector, the achiever, the joker, the director, the storyteller, the performer, and the craftsman. Researchers: G. Christopher Klug and Jesse Schell Key Constructs: The Competitor The Explorer The Collector The Achiever The Joker The Director The Storyteller… continue reading
Bartle’s Original 4 Player Types
Richard Bartle researched player behavior in Multi-User Dungeon (MUD) games in 1996 and classified players into four general categories of motivation (1996). Two player types focus on the player’s relationship with the game’s environment. The first, Achievers, enjoy acting in the game, scoring points and winning the game. The second, Explorers, are motivated by interaction… continue reading
Cognitive and perceptual perspectives of fun
Analyse game design factors and draw a hierarchical structure to explain “fun” in games. The two main forms of fun are Perceptive and Cognitive. Smaller subsets within the two major forms are also discussed. Researchers: Dongseong Choi, Hoyoung Kim and Jinwoo Kim Key Constructs: Perceptive fun Cognitive fun Vividness (static & dynamic) Imagitiveness (Static & dynamic)… continue reading
Daedalus Project
Nearly a decade after Bartle’s research, Nick Yee’s Daedalus Project (2008) focused its attention on the new wave of social games, which have become known as massively multiplayer online games or MMOs. Yee’s project surveyed thousands of MMO players and found three main motivating factors for play: achievement, socializing, and immersion. While socializing proved to… continue reading