Jeremy Gibson Bond

Professor of Practice, Game Design and Development

Department of Media and Information

gameprof@msu.edu


Biography:

Jeremy Gibson Bond is a Professor of Practice teaching game design and development at Michigan State University. Since 2013, he has served the IndieCade independent game festival and conference as the Chair of Education and Advancement, where he co-chairs the IndieXchange summit each year. Jeremy is the author of Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game in Unity and C#, a book on game design and prototyping using Unity that was released in the summer of 2014 and, since then, has consistently been one of the top-selling game design books and Unity development books on Amazon.com. In 2013, he founded the company ExNinja Interactive, through which he develops his independent game projects.

Prior to joining the MSUGames faculty, Jeremy taught for three years as a lecturer in the Electrical Engineering and Computer Science department at the University of Michigan Ann Arbor where he taught game design and software development. And, from 2009-2013, Jeremy was an Assistant Professor teaching game design for the Interactive Media and Games Division of the University of Southern California’s School of Cinematic Arts, which was named the #1 game design school in North America throughout his tenure there.

Jeremy also apparently has the distinction of being the first person to ever teach game design in Costa Rica.


Favorite Games:


Brian Winn


Media

My current game: Ledbetter

IndieCade

My grad school project: Skyrates