Crossroads Village is a persuasive real time strategy game designed and developed in the Serious Game Design program at Michigan State University.
Crossroads Village allows the player to take on the role of a relief organization in dealing with world hunger and other third world crises. In the game, the player manages the relief effort in a village after a disaster, acquiring resources, rebuilding infrastructure, and helping villagers learn new skills. The game is designed to inspire a sense of empathy, while educating the player of the issues and making them aware that they can make a difference. Ultimately the game hopes to promote altruism and action in the form of real-world monetary donations.
If you want to learn more about Crossroads Village, email Brian Winn, firstname.lastname@example.org
Brian Winn - Producer
Eric Pearson - Project Manager
Ziba Scott (lead)
Mary Stanish - Team Lead/2D Artist
Joe Fitzgerald - 3D Character Artist
John Quick - GUI Artist
Chris Portrey - Background/Music Artist
Nate Cooley - 3D Object Artist/Assembla Organizer
John Quick - Manager
Vered Seidmann, John Quick - Learning Design
Vered Seidmann, John Quick - Story Design
Kacie Schaeffer - Mechanics & Gameplay
Gaston Rampersad, John Quick - User Interface Design
Chris Portrey - Manager, background loops, GUI audio clips, Misc. audio effects
Kacie Schaeffer - Background loops, GUI audio clips, Misc. audio effects
Original game design by Jennifer DeFore and Brian Winn.